![]() It fires a continuous beam that cooks Zeds from the inside out, causing them to explode, and can also fire a short range burst. It's easy to understand why someone would go straight for the Microwave Gun. However, you'll need to sell it if you plan on having both a Trench Gun and Microwave Gun. You can use it for easy single targets and as a means to heal teammates at range. If you're interested in a little off-Perk XP, equipping the Flamethrower and Trench Gun will leave you just enough room to pick up a Medic's HMTech-101 Pistol before hitting the Firebug's weight limit. Just be aware that it only holds six rounds, and it takes a long while to reload. Although there are more powerful shotguns in the game, this one has a wide spread and may light Zeds on fire with incendiary rounds, which makes use of the Firebug's skills and Perk Weapon bonuses. When it comes to tougher Zeds, it may be necessary to switch to direct damage weapons like the Incendiary Trench Gun. Large Zeds like the Scrake and Fleshpound take forever to burn, and require frequent reapplications. But sometimes shooting flames isn't enough.Ĭommon Zeds like Clots, Crawlers, and Slashers will quickly burn to death, while tougher ones like the Gorefast and Bloat might take a while. Except, the Flamethrower has a longer range, holds more fuel, and does a little more damage (but not enough to make a practical difference). It should be noted that the Caulk & Burn and Flamethrower are almost identical to each other in nature. ![]()
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